JFresh Design Work
Friday, May 25, 2012
Logo Designs For JFresh Design
Pose to Pose Animation
Wind-Up Toy Bender (Futurama)
The program I used for this was Maya. This took me about two hours to do. It was very fun. Bender consisted of basically all cylinders. All I had to do was really extrude the geometry and scale it it then smooth it out. My modeling skills are becoming great as my time progresses.
Apocalyptic Chicago w/ Textures
This was for my final project for Game Design 2, we had to use everything we learned from the class. I went all ouyt for this project even using stuff that we didint learn in the class to get the perfect scene that was in my head. I used the burn tool alot, created some brushed for fog, dirt, grass, and rust. I picked a sky that looked like it was burning. I tore apart some of the building and ended up with something great.
Day to Night
In this assignment we had to change it from day to night. First step I went about doing was to clean the plate which means getting anything you don't want out of your scene. Then i gave it some color adjustments messing with curves, levels, and brightness and contrast. After this I went into the channel box and selection one of the option red , green, and blue. The one that had more contrast I chose which was blue. Then started to painted out the silhouette which was going to be the layer mask. After this i equipped the layer mask to one of my layers. I inverted the selection and deleted the sky. In which I added my own sky which has a night time feel for it and eerie kind of moon. Then after this I started giving it photo filter and a color fill to get the night scene just right. Then I added a detail of a river to give it an creative edge so it doesn't look so boring. I added detail to the stream to get it blend right with the ground, painting the edges a mixture of gray and blue, then giving the blending option to overlay so it looked just right. Then the final step I added fog. This was a pretty fun project, I do see my improvement in Photoshop. .This project also gave me some new skills for advance selection that I could of used in earlier projects.
Neptune Explosion
In this project I used Photoshop again. To get the background i used different layers, and used a different color with each one the used a radial blur to get the effect of a cosmic glow. In each layer I used a blending option of a Overlay so it would come out more crisp. The to make it a little darker I used a soft brush and turned down the opacity and went over it in a couple layers. To get the explosion of the b planet it was a combination of a radial blur, polar positioning the image, and also using a wind style toward it. To get the god rays coming out of the planet, I used a whitish/yellowish brush the use a blending option of scatter. This was a great project with a lot of tools used in it.
Brick Wall Textures
The program I used for this was Photoshop. I used a photo of a brick wall, then I used the off set tool to make it smoother to use as a texture. The image size was 2048x2048 300 dpi. After the offset I used a couple custom brushes I created a blood splatter brush and a dirt brush. I used the dirt brush to dirty up the wall a little, then i used the burn tool and turned down the opacity of the tool and went across the wall. Then I used the blood splatter tool to make it have an effect like people were murdered on the wall, My idea came from Spartacus: Blood and Sands. Then I put them into a Specular Map, Diffuse Map, and a Normal Map. The used Crazy Bump to get the textures to come out in 3D. What I realized when doing textures is you have to take your time,
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